![]() ![]() The lore and mythology of Silent Hill itself is long and convoluted, and a strange mix of Western and Eastern mythology, the child of a Global society where cultures blend into one another. Silent Hill practically established the survival horror genre as we know it today, and though the vastly more popular Resident Evil may have paved the way, none is so imitated as Silent Hill. Another question posed in the series is that of the following: is Silent Hill even real or are the monsters you are killing real people, the events within all part of some delusion? The theories surrounding the games themselves are based largely on audience interpretation, and multiple themes come into play in several of the games. In addition to this, the concept of the Fog and Otherworld present interesting thematic material – and how an entire town can be haunted, the literal embodiment of evil. The latter is, of course, linked with the original Silent Hill. In the original, the monsters are indicative of a little girl’s fears in 2, they present the sexual frustrations of the main character and in 3, they again, represent fears, albeit in a different form entirely. The Silent Hill games are notorious for their broad range of psychological themes, present mostly in the presentation of the monsters, which changes from game to game. ![]()
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