![]() ![]() If that irks you you can set LARES_GUIDE to 1 and LARESGUIDE_ZUONAR to 2 again after he has lead you to the watermages.Īnyway, the advantage of this method over using the cheatmode to place the ornament in your inventory (which seems to be the most popular solution on the web) is obviously that Lares will lead you to the watermages and basically things work as intended. ![]() The only side effect is that he can lead you to the farm a second time. This restores the necessary dialog option when talking to Lares at he harbor. ![]() Find the variables LARES_GUIDE and LARESGUIDE_ZUONAR and set each to 0. Hi, since this thread remains one of the first results on Google concerning this bug I'll post a decent fix I just discovered here.ĭownload the Gothic Variablen Editor and open the saved game where the bug has occurred. ![]()
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